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exhibition

PLAYBOUR– WORK, PLEASURE, SURVIVAL
Furtherfield, London
July - August 2018


From the self-made celebrity of the Instafamous to the personal live-streaming of gamers, online sites of spectatorship are the emerging factories and playgrounds of the 21st century. We shop, share, and produce online, 24/7. As we do we alter the processes of how we work, what is viewed as a product, and our sense of self: work is like play and labour is seemingly without work.

Building on a lab held at Furtherfield Commons in May this group exhibition will feature a number of newly commissioned artworks. Join us as we embark on an intrepid journey to chart the instruments, agents and infrastructures of work, play and well-being online.

zine

In the autumn we will be releasing a zine to present our findings in the UK, as well writings from our community located across the world.

Continuing our investigations into emerging sites of work, play and survival it will feature in-depth readers, as well as more playful texts and images.

lab

PLAYBOUR – WORK, PLEASURE, SURVIVAL
When: 10.45 - 18.00 Friday 25th, Saturday 26th and Sunday 27th May 2018
Where: Furtherfield Commons, Finsbury Gate, Finsbury Park, N4 2DE, London

From the self-made celebrity of the Instafamous to the personal live-streaming of gamers, online sites of spectatorship are the emerging factories and playgrounds of the 21st century. We shop, share, and produce online, 24/7. As we do we alter the processes of how we work, what is viewed as a product, and our sense of self: work is advertised like play and labour is seemingly without work.

Join us as we embark on an intrepid journey to chart the instruments, agents and infrastructures of work, play, and well-being online.

The Lab
Over three days we will form a co-creation research lab that brings together artists, researchers, scientists, and activists, in an ambitious and intensive programme of experiments, interventions, and performances. Led by a diverse community, and working towards a group exhibition at Furtherfield in July 2018, we will explore the converging spaces of work, play, and well-being, that will inform a number of new “game” commissions created by the group to be exhibited at Furtherfield in July 2018.

This is a socially-engaged project that challenges how and why we come to know and understand
society and technology. Co-creation research involves end users in developing ideas. The aim is
to play off each other in a ‘live’ context to generate detailed new perspectives and ideas.

Dani Admiss, Kevin Biderman, Marija Bozinovska Jones, Ruth Catlow, Maria Dada, Robert Gallagher, Beryl Graham, Miranda Hall, Arjun Harrison Mann, Maz Hemming, Sanela Jahić, Annelise Keestra, Steven Levon Ounanian, Manu Luksch, Itai Palti, Andrej Primozic, Michael Straeubig, Cassie Thornton, Cecilia Wee, Jamie Woodcock.

What Will We Do?
We will explore the contours and value systems we place on work, play, and well-being, and use this to work towards an exhibition at Furtherfield opening mid-July, 2018.

Each day will consist of three sessions DISCUSS, TEST, and PLAY, convened and co-led by artists, academics, designers, and activists. Participants will critically analyze and thoughtfully engage in conversations, conduct research with “workers", test out ideas through hands-on making activities, and engage in play-driven interventions and performances. They will then work in groups to develop the foundation for newly commissioned works for the upcoming exhibition at Furtherfield gallery in July 2018.

The Schedule
Friday 25 May, Playbour, will examine shifting realities of work and professionalism in play and entertainment spaces. Led by sociologist Dr. Jamie Woodcock (Oxford Internet Institute) we will DISCUSS the concepts of digital labour, immaterial labour, and cognitive capitalism – linking these explicitly to work and play through the example of video games. Through interactive engagement with the Twitch platform we will then CONNECT with live streamers.

The rapid rate at which images and semantics are produced on the web has done something strange to our perception of the physical world. Algorithmic processes as part of click-capital rule are disrupting our connection between images and their meaning. Through PLAY we will investigate how how one might render the suffering of the online world in the physical domain with artist Steven Ounanian. In the same way a cenotaph marks an empty tomb for people buried elsewhere, we’ll be looking at a situation where we need to approach the digital domain as a war against empire with casualties.

Saturday 26 May, Body/Machine/Capital, investigates data-driven decision making and the colonisation of body and machine via capital systems. The first half of the day will examine technology that mines the human for the purpose of determining and directing wants, needs, and desires. With educator, filmmaker, and researcher Kevin Bidermann (Royal College of Art). We will DISCUSS how this process has become essential to the reproduction of capital and the ways in which data is excavated for this ever-expanding market. We will TEST the use of the smartphone in capital’s surveillance, mediating power relations and structuring the body in space. Later that day, participants will WORK on their “game installation” in a specially-tailored CV session with game designer Michael Streaubig (Plymouth University). Make sure you bring your CV and be on time!

Sunday 27 May, is titled Unwitting Extraction and considers how artists can employ behavioural science and data technology in their work. How is science altering the way we design our built environment? How are human metrics involved and why should we measure the impact of environments on people? Participants will DISCUSS and develop their GAMES with architect Itai Palti (Director of Hume). Using behavioural science and data technology the group will DISCUSS ways to think about their installation through a scientifically informed design methodology. In anticipation of the exhibition at Furtherfield, they will TEST ideas and thinking for game-based installations through a scientific lens. This will be followed by a group lunch and feedback session with Dani Admiss and illustrator, Maz Hemming.

commission

Our server went down over the weekend 20-22 April

We have now fixed the problem but if you've sent us an application for the digital commission please can you resend as, chances are, we didn't receive it.

You can resend applications to:-
FAO: Dani Admiss
Email subject: Playbour Open Call resubmission
Email address: info@workpleasuresurvival.org

We have extended the deadline until midnight Wednesday 25 April.

Thank you and our sincerest apologies for the inconvenience!

OPEN CALL FOR ARTISTS:
This is an exciting commissioning opportunity for two Haringey-based artists to produce an online and social-media commission in June, 2018 as part of the Playbour– Work, Pleasure, Survival, project. Selected artists will also have the opportunity to participate in a dynamic three-day arts, science and research lab at Furtherfield Commons, Finsbury Park in May, and receive a special programme of 1:1 mentoring opportunities with a programme of hand-picked international artists, activists, and researchers.

The artists will each receive a £200 stipend to cover the development of the work, materials and travel.

DURATION OF COMMISSION:
May - June 2018

LAB TIMES, DATES AND LOCATION:
10am-6pm, Friday 25 to Sunday 27 May 2018
Furtherfield Commons, Finsbury Gate, Finsbury Park, N4 2DE, London, UK

APPLICATION DEADLINE:
22 April 2018

Enquiries and Submissions
info@workpleasuresurvival.org

COMMISSION OVERVIEW:
From micro-celebrities to the “Instafamous”, modders to shoutcasters, today, the worlds of play, work, entertainment, seem to be converging, but how is this impacting on the perception of the self and the role of the worker?

Playbour– Work, Pleasure, Survival, is dedicated to the study of the worker as they are asked to draw on internal resources and self-made networks to develop new avenues of work, pleasure and survival.

Through a programme of a lab, independent publication, exhibition, and series of on and offline events, Playbour - Work, Pleasure, Survival, is a platform for community-led art and research, bringing leading artists, designers, scholars, activists and people from local communities together through new experiments in artistic co-research and production. The project aims to engage in public forms of art + research to collectively think about how we value the convergence of work, play and well-being, and the contours of work and play itself.

We are looking for individuals interested in exploring the rise of celebrity, automation, marketing and fandom taking place on social media platforms. What is happening in the worlds of micro-celebrities and influencers? How are these emergent career paths involved in a process of retailing their personal lives? What is the impact on the arts and on artists?

As part of the commission selected artists will participate in a dynamic three-day arts, science and research lab held 25-27 May at Furtherfield Commons, Finsbury Park, as well as receive a special programme of 1:1 mentoring opportunities with a selection of international artists, activists, and researchers also taking place in May. The outcome will be two online and social-media commissions that involves taking-over Furtherfield’s social media channels throughout June 2018. Playbour– Work, Pleasure, Survival, is a project for all experiences and backgrounds. We offer a dynamic, and thought-provoking experience for discussion, understanding, and play, with a friendly attitude. We seek to promote the diversity of opinions in society and celebrate people's self learning in the ways they wish to participate.

Join us as we embark on an intrepid journey to chart the instruments, agents and infrastructures of work, play and well-being online.

HOW TO APPLY:
The open call is for Haringey-based artists working or with an interest in the relationship between arts, technology and design.

For all enquiries and to submit your application please contact: info@workpleasuresurvival.org

Applications must be received by midnight GMT 22 April, 2018.

A complete application must include the following:

– Name and phone number
– A short written statement discussing how you value work, play, and well-being (250 words max)
– How this opportunity will assist your personal development of a new project (250 words max)
– Provide one supporting image relating to work and play. The image can be created by you or found material but must include a caption (up to 50 words explaining where it is from). Please supply all images as (JPEG of PDF)
– As a Haringey-based artist please provide a JPG or PDF of proof of residence (home or studio).

open call

Our server went down over the weekend 20-22 April

We have now fixed the problem but if you've sent us an application to join our lab please can you resend as, chances are, we didn't receive it.

You can resend applications to:-
FAO: Dani Admiss
Email subject: Playbour Open Call resubmission
Email address: info@workpleasuresurvival.org

We have extended the deadline until midnight Wednesday 25 April.

Thank you and our sincerest apologies for the inconvenience!

THE OPEN CALL FOR LAB PARTICIPANTS: HAS NOW CLOSED
This is an open call for participants to join a three-day art + research lab at Furtherfield Commons, Finsbury Park, London.

Playbour - Work, Pleasure, Survival, is dedicated to the study of the worker as they are asked to draw on internal resources and self-made networks to develop new avenues of work, pleasure and survival. Over the three days we will form a community-led action research lab that brings together artists, designers, scholars, activists, and local communities, in an ambitious and intensive programme of discussion, experiments, and interventions. Led by a diverse community, and working towards a group exhibition at Furtherfield in July 2018, we will explore the converging spaces of work, play and well-being, as well as examine the role of the worker in the age of the Internet.

The lab is open to individuals working or with an interest in the relationship between arts, technology and design. It is FREE to all participants and participation across all 3 days is crucial. Unfortunately we are unable to provide any travel or accommodation costs.

LAB TIMES AND DATES:
10am-6pm, Friday 25 to Sunday 27 May 2018

LOCATION
Furtherfield Commons, Finsbury Gate, Finsbury Park, N4 2DE, London, UK

APPLICATION DEADLINE:
22 April 2018

ENQUIRIES AND SUBMISSIONS:
info@workpleasuresurvival.org

HOW TO APPLY:
The lab is open to individuals working or with an interest in the relationship between arts, technology and design.

It is FREE to all participants but unfortunately we are unable to cover participant’s travel or accommodation costs.

Lab participants are expected to attend all three days and related evening events. Materials for activities will be provided, as will snacks and refreshments. Participants should bring their own notebook and/or laptop.

For all enquiries and to submit your application please contact: info@workpleasuresurvival.org

Applications must be received by midnight GMT 22 April, 2018.

A complete application must include the following:

– Name and phone number.
– A short written statement discussing how you value work, play, well-being (250 wds max).
– How this opportunity will assist your personal development of a new project. (250 wds max).
– Provide one supporting image relating to work and play. The image can be created by you or found material but must include a caption (up to 50 words] explaining where it is from. Please supply all images as JPEG or PDF.

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